About

Hi, I'm Rodrigo!

I'm a Brazilian sound designer specializing in post-production and game audio. My work covers the entire sonic pipeline for film, games, and multimedia—spanning dialogue editing, sound design, Foley, mixing, and interactive audio implementation.

I view sound as an invisible storytelling tool. Instead of just decorating a scene, I use audio to give physical weight to actions, establish rhythm, and build immersive, reactive worlds. For me, it's about seamlessly blending creative intuition with rigorous technical precision.

My approach to audio is heavily anchored in my background as a musician and producer. Having formally studied music, I treat sound design with a composer’s ear for groove, phrasing, and dynamics. This means I don't just place sounds on a timeline; I arrange them so they flow naturally with the visuals. It also allows me to step in as a composer, crafting original music that breathes seamlessly alongside the sound design.

Portrait of Rodrigo Monfardini
Based in Brazil · GMT-3
Working with Studios & teams worldwide · Remote
Languages Native: Portuguese
Fluent: English, Spanish
Basic: French
Education
Formal Education
Bachelor's Degree in Music Universidade Sul de Minas · 2019–2023
Specialized Training
Game Music & Sound Design Game Audio School · 2020–2022
Sound Editing & Mixing for Film HUB ES+ · 2025
Tools
Pro Tools iZotope RX Studio One Unity Unreal Engine FMOD Wwise

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